Added an article about some of the lighting I did for the Playstaion 3 game “Resistance: Fall of Man” by Insomniac Games, that shipped late last year.
Included are a number of images showing various game levels before being lit, and after. I think it shows what a big difference lighting makes, and how it affects the mood of the areas.
Hopefully it will be of interest if you’re curious about some of the goings-on at a game company, and how the visuals progress from concept art to the final level.
It’s in the tutorial section here.