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Lighting in Games: 'Resistance: Fall of Man'

Added an article about some of the lighting I did for the Playstaion 3 game "Resistance: Fall of Man" by Insomniac Games, that shipped late last year.

Included are a number of images showing various game levels before being lit, and after. I think it shows what a big difference lighting makes, and how it affects the mood of the areas.

Hopefully it will be of interest if you're curious about some of the goings-on at a game company, and how the visuals progress from concept art to the final level.

It's in the tutorial section here.

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